Preorders for Remnant II, the sequel to Souls-like shooter Remnant: From the Ashes, are tearing up the Steam gross sales charts forward of its launch tomorrow. However early entry gamers on PC are already enjoying a well-recognized tune in relation to latest multi-platform releases: widespread efficiency points even on high-end {hardware}. Apparently the sport is so visually complicated (or so poorly optimized, take your choose) that it roughly requires upscaling, corresponding to Nvidia’s DLSS or AMD’s Constancy Tremendous Decision, with the intention to run easily.
A consultant from developer Gunfire Video games stated as a lot in a publish to the official Remant From the Ashes subreddit yesterday. “We designed the sport with upscaling in thoughts (DLSS/FSR/XeSS). So, when you go away the Upscaling settings as they’re…you must have the smoothest gameplay.”
As WCFFTech notes, this info is placing a bitter word with PC gamers. Responses within the Reddit publish report that even with some top-of-the-line {hardware}, framerates are dipping effectively under the generally-accepted 60 frames per second mark. Gamers are complaining that expertise like DLSS, which is mostly seen as a “booster” for graphics that may allow clean gameplay with high-end settings like ray tracing, is now seen as a required crutch with the intention to get the sport to a fundamental degree of stability and efficiency. Notably, the preliminary construct of Remnant II doesn’t use any ray tracing results.
Gaming websites are reporting that even with absolutely the pinnacle of PC gaming {hardware}, Remnant II struggles to run easily. A publish on DSOGaming exhibits the sport working at round 40 frames per second at 4K decision with the extremely settings in place…on a system that features a Nvidia GeForce RTX 4090 and an AMD Ryzen 9 7950X3D processor. That absolute-top-of-the-line {hardware} setup ought to completely slay any current-gen recreation, however with the intention to break previous the 60fps mark, DLSS must be enabled.
Players are apprehensive concerning the precedent being set. Regardless of the visible splendor and efficiency enhance supplied by upscaling tech, it’s not excellent for multiplayer aggressive video games, the place lag must be saved to an absolute minimal. {Hardware}-based upscaling can also be a comparatively new characteristic, so video games counting on it would go away these with older techniques pressured to improve or skip essentially the most visually demanding titles. As one Reddit person places it, “If DLSS goes to develop into bread and butter baseline optimization, we’ve acquired a significant issue.”