On the heels of a narrative trailer that goes needlessly onerous, Armored Core 6: Fires of Rubicon dropped a 12-minute gameplay preview this morning, and the upcoming mech motion recreation is lastly moving into the stuff I have been eager to see since my hands-off preview final month.
The preview, streamed on YouTube by writer Bandai Namco, opens with precisely what we have seen a lot of already: {a partially} enclosed industrial surroundings. Happily, our mech hero rapidly hops on a launch pad and yeets themselves right into a forested mountain surroundings which is far more open than the degrees proven in earlier trailers and previews.
The second they land on this mountain biome, the participant begins tearing by means of enemy mechs out on patrol. An excellent old style vista provides us an opportunity to drink within the extra sprawling surroundings design, with factors of curiosity scattered throughout the wreckage of a manufacturing unit.
The velocity and mobility of Armored Core 6’s playable mechs makes even these distances straightforward to cowl, however the sense of scope and freedom on this space is way grander in comparison with earlier previews. I anticipate finding the optimum rooftops, silos, and tankers to face on to be able to ambush scattered enemy mechs. I am additionally into the “vertical catapults” you should use to achieve high-up phases, bringing extra excessive verticality to ranges.
The footage rapidly cuts to a boss combat with what appears like an armed dropship, and I am struggling to imagine my eyes as a result of it truly appears enjoyable. This can be the Future 2 participant in me, however plugging away at dropships normally sounds about as enjoyable as chopping a tree down utilizing solely a tablespoon. Flexing its Sekiro DNA, Armored Core 6 allows you to stagger the ship with a laser katana, which undoubtedly helps.
Mech customization again within the storage appears engrossingly detailed as all the time, however to me the excessive level of this footage is available in proper on the finish. To start with, we hunt an enormous strolling mech referred to as a Strider on account of it having a “large laser cannon” mounted above its equally huge buzz saws. This massive, dumb, superb factor appears just like the form of mech I would make out of Legos as a child, so I am down for no matter it’s these enemy engineers are on about.
There is a transient shot of the participant assaulting a base with assist from some ally mechs, after which it is straight right into a duel with an enemy pilot named Sulia. A lot of the Armored Core 6 bosses, together with the aforementioned Strider, have been lumbering mammoths, so it is thrilling to see one of many sooner dogfights front-and-center.
Our pilots change trash discuss and missiles earlier than a reasonably anticlimactic end – earlier than the calm is swiftly shattered by the looks of a correct boss which I am calling Mr. Missiles regardless that it is truly referred to as AAP07: Balteus. That is FromSoftware again on its bullshit down to each final nut and bolt, and it will probably’t come quickly sufficient.
Try our hands-on Armored Core 6: Fires of Rubicon preview for our early impressions.