Alan Wake 2 And The 13-Year Journey To Make It

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In a brand new episode of GameSpot’s Audio Logs collection, Treatment Leisure’s inventive director Sam Lake discusses the 13-year journey in direction of making Alan Wake 2 and the way the sport shifted style gears to embrace psychological horror. Lake additionally talks the varied concepts and genres that Treatment thought of for the sport, the brand new protagonist Saga Anderson, and her relationship together with her accomplice, Alex Casey, who bears a hanging resemblance to him.

Initially, Alan Wake 2 had been pitched to incorporate TV-style live-action cutscenes, an concept that Treatment would later undertake for Quantum Break. The studio then went all-in on survival horror for the sequel, as Wake’s missions will take a look at your fright-or-fight reflexes whenever you discover the otherworldly dimension often called the Darkish Place in his marketing campaign. In distinction to that, Anderson’s marketing campaign is intentionally lighter in tone, though it nonetheless has its fair proportion of supenatural scares to shock you with.

Alan Wake 2 will launch as a digital-only recreation for PC, PS5, and Xbox Collection X|S on October 17. For extra particulars, you’ll be able to take a look at GameSpot’s latest deep dive into Alan Wake 2, 5 issues we realized in regards to the recreation behind closed doorways, and the way Marvel was a giant inspiration.

Audio Logs airs each Thursday on GameSpot, and if you happen to missed final week’s episode, you’ll be able to watch it proper now to go behind the scenes on the creation of Cyberpunk 2077’s controversial Sinnerman missions.

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