Following scattered studies of layoffs at The Callisto Protocol developer, Placing Distance Studios and mum or dad firm Krafton have confirmed that 32 individuals have been let go.
“Placing Distance Studios and Krafton have carried out strategic modifications that realign the studio’s priorities to raised place its present and future initiatives for fulfillment. Sadly, these modifications have impacted 32 workers,” Krafton says in a press release to GamesRadar+. “Honoring the invaluable contributions of every departing workforce member with materials help within the type of outplacement providers and significant severance packages is our high precedence throughout this troublesome second.”
Phrase of layoffs first began to flow into yesterday, August 1, as a variety of affected builders posted the information on LinkedIn. These affected cowl all kinds of disciplines on the studio, together with setting artists, VFX artists, degree designers, and producers. Placing Distance has job listings open for a variety of engineering roles on its official web site, nevertheless.
In our The Callisto Protocol evaluate, we referred to as it “a formidable recreation derailed by unforgiving fight,” and that sentiment was fairly extensively echoed amongst different skilled critics and gamers at launch. An in depth sequence of post-launch patches improved the sport’s fight and technical points, however studies of poor gross sales and a closing little bit of story DLC that followers likened to “IP abandonment” meant that the sport by no means actually obtained its feel-good turnaround story. CEO Glen Schofield additionally courted controversy previous to the sport’s launch with a tweet showing to glorify crunch tradition, for which he later apologized.
The Callisto Protocol was a valiant try, but it surely did not handle to dethrone Useless House among the many greatest horror video games on the market.